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3D Artist – Scenery Team

Worldwide Salaried Open

Job Description:

  • Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints
  • Create realistic textures and materials using industry-standard tools and workflows
  • Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation
  • Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation
  • Collaborate with the team to resolve technical and visual issues during asset implementation
  • Follow internal standards and naming conventions to maintain consistency across projects

Requirements:

  • Proficiency in 3D modeling using Autodesk 3ds Max, Maya or Blender
  • Strong understanding of environmental modeling and texturing techniques with a focus on realism and accuracy
  • Experience working from various types of reference material to recreate real-world locations
  • Familiarity with asset optimization, including creating LODs and texture atlases
  • Ability to work independently and collaboratively in a team setting
  • Comfortable with the English language for all work-related communication

Benefits:

  • A monthly-paid, hourly salary
  • Opportunity to build detailed, visually rich environments for a global userbase in Microsoft Flight Simulator
  • A collaborative and supportive work culture
  • Continuous learning and development opportunities across art and simulation technologies

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